ASTRALIS - One Vehicle. Two Terrains.

by anaanya04 in Design > 3D Design

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ASTRALIS - One Vehicle. Two Terrains.

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This design concept presents Astralis, a modular vehicle that adapts seamlessly between rugged land and deep snow terrain. It eliminates the need for multiple specialised vehicles by integrating convertible systems that reduce operational downtime and logistical complexity.

This instructables project shows how someone can start ideating about vehicle design.

Supplies

Softwares used:

Autodesk Fusion360 : 3D modeling and Rendering

Adobe illustrator : Graphics and Layout

Procreate : Sketching

Market Research

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First, we start by doing market research to understand existing solutions, identify user needs, and uncover gaps that our design can address.

Identifying Users

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Then we identify users to ensure the design directly addresses real-world needs and pain points.

In my project, emergency response teams and remote field operators were chosen because they often face unpredictable terrain shifts and can’t afford delays caused by switching between specialized vehicles.

Identifying Design Needs

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After understanding the market and user needs, we define design objectives to establish clear goals that guide the development process. These objectives ensure the final product aligns with user expectations, functions effectively, and addresses the core problem identified in the research phase.

Ideating and Designing

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Then you Ideate and design for the problem that you want to solve.


Here, I modelled 2 separate vehicle bases: 1 for land and 1 for snow.

By keeping the same vehicle and just changing the tire setup, the same vehicle can work in 2 different terrains.

I also ideated potential mechanical system through which this change could be done by the user.


I modelled these using Fusion360.

Rendering

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Then lastly, you create renders for your design so show your idea in a more visual manner.

I rendered my basic design model using Autodesk fusion360 and created in-context renders using Adobe Illustrator.