Airsoft Games N Accessories

by GreenGreenGuy in Outside > Launchers

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Airsoft Games N Accessories

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Hello there, in this instructable I will be showing/telling you different game modes and also things you can make/use in them. Now not all the things I put in here are mine but I thought they'd be useful

Game Modes

Ok so here in this step I will put down some of the game modes I have made/found:



Team deathmatch - 2 teams battle till one team is dead

Extended Team Deathmatch - 2 teams yet again battle till one team is dead, except each player gets 3 lifes

Capture the flag - each team gets a flag and each team hides their flag. Then both teams must try to capture the other team's flag

Riot - One team are riot shield-wielding, the other team has guns. The riot shields can use a small secondary with the shield, such as a pistol or sub machine gun.

Infection - One player is randomly selected to become a zombie, they then get a pistol and can only use it to shoot one person then that person becomes infected. The remaining players must survive for 7-12 minutes by either out running the zombies for that time or barricading themselves into a fort/area and surviving. Zombies must tag running players, but if a player/players barricade themselves into a fort/area and all zombies are killed at least 2 times, the game pauses and zombies then all get pistols, low power AEGs,or SMGs and only get 6 rounds in a mag. After their mag is empty they must put down the guns and continue to try to tag the barricaded players, but if all zombies are killed at least 2 times after they have their "life" that they used a gun the game pauses and they reload 6 rounds again and repeat the same rules. Zombies have unlimited respawn but have to be at least 20 feet away from players when respawning

Money Bags- 3 sacks filled with like soda cans are spread out among the field and the objective is to get as many bags back to your teams base as you can. Teams can steal bags from the base and it's an unlimited respawn game but the way you respawn is through a medic that must touch you. Team with the most bags at the end of 10 minutes wins.

Run for your life - both teams put their weapons on the opposite side of the field and when the game starts, you must run to the opposite side of the field and get your gun. then it just becomes team deathmatch but you're winded from the run to the other side of the field.

Alien - In this game type there is one player who is the alien, the rest of the players are the humans opposing the alien. The alien's goal is to turn all the humans into aliens, if a human gets shot once by the alien then they become an alien. The game ends when all the humans are turned into aliens or all the aliens are dead, however the only way to kill an alien is with a shot to a designated body part such as the head, arm, leg, or chest, if the alien gets shot anywhere other than the designated body part he does not die, the humans however die from being shot once anywhere.

Swat - One team on defense of at a obj. Attacking team infiltrates/completes the obj (prisoner grab,bomb plant) and exfils to a predetermined point. Players only get one life

Rainbow six scenario(Like SWAT but with more lifes and objs) - One team on defense of at least two targets. Attacking team infiltrates/completes one obj (prisoner grab,bomb plant) and exfils to a predetermined point. Attackers get 2 "lifes" while defenders get 3. If all defenders or attackers go thru their "lifes" the game is over

Bounty Hunters - The game starts as a free-for-all, but when a player gets eliminated, the person that killed must tap their shoulder. When that happens the eliminated player joins their killer's team. Last team standing wins

Search and destroy - one team has two objectives to defend and the other team has a bomb prop or kitchen timer. The team with the bomb prop or kitchen timer must plant the timer on one of the objectives, the other team must then defuse the bomb by grabbing the timer and taking it at least 100-200 feet away from the objective. The game is over when either the bomb goes off on the objective, one team is eliminated or when the bomb is defused by the other team.

Team duels - each player uses a gun of their choice, then load one single BB I the magazine. Then each team lines up 25-30 feet apart. Then a "referee" says fire, then players must aim down their sights and fire at the person in front of them. If hit you're out till the next match. Remaining players will then step forward 2 steps and then repeat. First team to give up because of not being able to take the pain loses or when the other team is completely eliminated.

Extras and Accessories

Here I will put the list of accessories I have found useful in the games, the photos and also tutorials for them are in the next step:
* Tactical insertions(colored PVC pipes which are "disarmed" by putting coke cap on end of pipe)
*Ping pong ball grenade
* Bomb prop
*Mortar
*Riot shield
*Flash bomb(from flash powder)
* Nerf melee weapons
* Mousetrap Claymore mine
* Dry sugar Smoke Grenades
* Foam "impact" grenades
* Neutralizer grenades
* Hand-held rubber band rocket

Tutorials and Photos for Accessories

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Here are the tutorials and photos I have gathered for the extras/accessories:
First photo - Tactical insertions
Second photo - foam "impact" grenades and hand held rubber band foam rocket
Third photo: nerf melee weapons
Fourth photo: Thunder B grenade
Fifth photo: ping pong ball grenade

Mortar tutorial: https://www.instructables.com/id/How-To-make-an-airsoft-mortar/

Riot shield from trash can: https://www.youtube.com/watch?v=oyRf0dFnr84

Naturalizer hand grenade tutorial: https://m.youtube.com/watch?v=pgq9E_jse68

Flash bomb: https://youtu.be/XditpPn6VEk

Flash powder:
Materials: Pottasium Nitrate/Kno3 Second is Sulfur And third is powdered aluminium

Steps: the Kno3/S/Al ratio is 5/3/2 and I like to make this in 10 gram batches because anything more than that can explode buy just the friction in the air and is much more sensitive so you should stay on the safe side and make 10 grand battle that would mean 5 potassium 3 sulfur 2 aluminum to equal a 10 gram batch

Dry sugar smoke grenades:
Materials - Powdered sugar, Potassium nitrate (saltpeter or also known as stump grinder powder), container (Soft drink can, Toilet paper tube [covered on one end], Chip container tube, Ping pong ball), fuse(long piece of fishing line, firework fuse, twine)

Tools - Brick and mortar/Old coffee or spice grinder

Steps - Grind the potassium nitrate. In order to make sure your measurements are as exact as possible, it's necessary to grind the potassium nitrate before you mix it with the powdered sugar. In 1/2 cup increments, grind the potassium nitrate in a mortar and pestle or coffee grinder (one that you don't use for coffee anymore). Keep going until you've acquired 1 1/2 cups of powdered saltpeter. Mix the powders. Mix 1 1/2 cups of powdered saltpeter and 1 cup of sugar. To make sure they are completely mixed, you can put them together in the coffee grinder and grind them together, or place them in a container with a lid and shake until they're completely blended. Pour the mixture into your container. Carefully fill your container with the mixture. The more you use, the longer your smoke bomb will smoke. Stick the fuse in the top of the powder when the container is full. Then tape top closed over fuse, then poke holes on the sides of the container for smoke to escape. Light the smoke bomb. Light your fuse and watch it burn down to the powder. The powder will begin to smoke when the flame touches its surface.

Mousetrap claymore mine: https://www.instructables.com/id/Airsoft-Mousetrap-Claymore/

Pull pin system for smoke grenades: https://m.youtube.com/watch?v=vAnJ2gh6ApI

Bomb prop: https://www.instructables.com/id/Bomb-Count-Down-Timer/