How to Make a Bouncing Ball Animation in Blender

by CodingNickC in Design > Animation

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How to Make a Bouncing Ball Animation in Blender

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In this instructable I will show you how to make a ball bouncing animation in just 6 simple steps. At the end feel free to adjust any of the Bounciness, Mass, or Friction levels of the base and ball to create a nice animation.

Supplies

  1. A computer with blender installed

Set Up the Scene

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Open Blender, press X to delete the default cube, and add a UV Sphere (Shift + A > Mesh > UV Sphere). Right-click the sphere and select Shade Auto Smooth. Then press G then Z and move your mouse up to raise the ball up.

Add a Ground

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Add a Plane (Shift + A > Mesh > Plane) and scale it up by pressing S, then 10, then Enter.

Set Up Physics Properties

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Select the ball, go to the Physics Properties tab on the right side, and click Rigid Body. Set the Type to Active and the Shape to Sphere.

Set Up the Floor

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Select the Plane, click Rigid Body, change the Type to Passive, and the shape to mesh.

Adjust the Bounciness

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Under the Surface Response settings in the Rigid Body for the ball, increase the Bounciness value (e.g., to 0.8 or 1.0).

Play the Animation

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Press the Spacebar to play the timeline. The ball will automatically fall, bounce, and come to a rest.