PS5 Adaptation D4E1
This project involved designing non-permanent adaptations to a PS5 controller. This was in order improve ease of use for our client, LA, who struggles with Duchenne Muscular Dystrophy. A keen rally game player, we focused on improving their game experience in 3 different ways - reducing the reach to press the X & O buttons, reducing the reach to the left joystick, and creating a stand to relieve some of the weight of the controller.
This project was developed as part of a University assignment in collaboration with the Dominiek Savio School, (https://www.dominieksavio.be/), and Accessible Gaming (https://accessiblegaming.be/). Our group consists of a product design and occupational therapy students.
Supplies
Tools:
- 3D printer
- Computer with 3D slicing software
Software:
- STL files of adaptation parts (provided in this Instructable)
Materials:
- PLA and TPU filament
Printing
1. Download the STL files: Begin by downloading the provided STL files.
2.Import the model: Open your 3D printing slicer software.
3.Check orientation and scale: Ensure the model is oriented correctly for printing. Pictured is the recommended printing orientation for all of the parts.
4.Slice & print: Slice the model. Our print settings were as follows: Nozzle diameter = 0,4 ; layerheight = 0,1 ; wall loops = 3 ; infill 30% ; speed outer wall =100mm/s ; speed innerwall= 150mm/s ; support = ON. Export the sliced model in a format that is compatible with your 3D printer, and print!
Assembly
Slide on the joystick adaptors. Position and tighten the straps so the button extenders are secured. If you weren't able to print a TPU strap, you can substitute this with a zip tie!
Time to Play!
Time to get racing! Enjoy!