const byte redLed = 9;
const byte greenLed = 10;
const byte blueLed = 11;
const byte redLed2 = 6;
const byte greenLed2 = 5;
const byte blueLed2 = 3;
#define BUTTON_PIN 4
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
#define REST 0
// change this to make the song slower or faster
int tempo = 140;
// change this to whichever pin you want to use
int buzzer = 12;
// notes of the moledy followed by the duration.
// a 4 means a quarter note, 8 an eighteenth , 16 sixteenth, so on
// !!negative numbers are used to represent dotted notes,
// so -4 means a dotted quarter note, that is, a quarter plus an eighteenth!!
int melody[] = {
NOTE_G4,-4, NOTE_A4,8, NOTE_G4,4,
NOTE_E4,-2,
NOTE_G4,-4, NOTE_A4,8, NOTE_G4,4,
NOTE_E4,-2,
NOTE_D5,2, NOTE_D5,4,
NOTE_B4,-2,
NOTE_C5,2, NOTE_C5,4,
NOTE_G4,-2,
NOTE_A4,2, NOTE_A4,4,
NOTE_C5,-4, NOTE_B4,8, NOTE_A4,4,
NOTE_G4,-4, NOTE_A4,8, NOTE_G4,4,
NOTE_E4,-2,
NOTE_A4,2, NOTE_A4,4,
NOTE_C5,-4, NOTE_B4,8, NOTE_A4,4,
NOTE_G4,-4, NOTE_A4,8, NOTE_G4,4,
NOTE_E4,-2,
NOTE_D5,2, NOTE_D5,4,
NOTE_F5,-4, NOTE_D5,8, NOTE_B4,4,
NOTE_C5,-2,
NOTE_E5,-2,
NOTE_C5,4, NOTE_G4,4, NOTE_E4,4,
NOTE_G4,-4, NOTE_F4,8, NOTE_D4,4,
NOTE_C4,-2,
NOTE_C4,-1,
};
// sizeof gives the number of bytes, each int value is composed of two bytes (16 bits)
// there are two values per note (pitch and duration), so for each note there are four bytes
int notes = sizeof(melody) / sizeof(melody[0]) / 2;
// this calculates the duration of a whole note in ms
int wholenote = (60000 * 4) / tempo;
int divider = 0, noteDuration = 0;
struct touch {
byte wasPressed = LOW;
byte isPressed = LOW;
};
touch touch;
void setup() {
// put your setup code here, to run once:
pinMode(redLed, OUTPUT);
pinMode(greenLed, OUTPUT);
pinMode(blueLed, OUTPUT);
pinMode(BUTTON_PIN, INPUT);
randomSeed(analogRead(0)); // Use analog pin for random seed
Serial.begin(9600);
}
void loop() {
touch.isPressed = isTouchPressed(BUTTON_PIN);
if (touch.isPressed) {
int randomColor1 = random(0, 256);
int randomColor2 = random(0, 256);
int randomColor3 = random(0, 256);
playSong();
} else {
displayColor(0, 0, 0); // Turn off the LEDs when button is not pressed
}
touch.wasPressed = touch.isPressed;
}
bool isTouchPressed(int pin) {
// Read the state of the touch button
return digitalRead(pin) == HIGH; // Return true if the button is pressed
}
void displayColor(byte red_intensity, byte green_intensity, byte blue_intensity) {
analogWrite(redLed, red_intensity); // Set red LED intensity using PWM
analogWrite(greenLed, green_intensity); // Set green LED intensity using PWM
analogWrite(blueLed, blue_intensity); // Set blue LED intensity using PWM
analogWrite(redLed2, red_intensity); // Set red LED intensity using PWM
analogWrite(greenLed2, green_intensity); // Set green LED intensity using PWM
analogWrite(blueLed2, blue_intensity); // Set blue LED intensity using PWM
}
void playSong() {
for (int thisNote = 0; thisNote < notes * 2; thisNote = thisNote + 2) {
// Generate new random RGB values for each note
int randomColor1 = random(0, 256);
int randomColor2 = random(0, 256);
int randomColor3 = random(0, 256);
// Set LED color
displayColor(randomColor1, randomColor2, randomColor3);
// Calculate note duration
divider = melody[thisNote + 1];
if (divider > 0) {
noteDuration = (wholenote) / divider;
} else if (divider < 0) {
noteDuration = (wholenote) / abs(divider);
noteDuration *= 1.5;
}
// Play the tone for 90% of the duration
tone(buzzer, melody[thisNote], noteDuration * 0.9);
delay(noteDuration); // Wait for the note to finish
noTone(buzzer); // Stop sound between notes
}
// Turn off LEDs after song ends
displayColor(0, 0, 0);
}